Tuesday, November 09, 2010

Introduction to Computer Games Programming: a semester of hell

When I took up my cadetship, I decided I was going to keep only one subject. Which subject did I keep? Introduction to Computer Games Programming. I enrolled in the subject to begin with because I honestly thought that I was going to be learning about the basics of games programming. I never imagined that I was going to be dealing with an inconsistent subject. Instead of focusing on games programming for noobs, the lecturer drones on for an hour every Wednesday night about advanced physics concepts that are largely beyond the understanding of 80-90% of the lecture room, polished off with a demo of some obscure games programming concept. If that isn't enough, he neglects to put up the dropbox for the last assignment (which accounts for the largest part of the final mark). (I checked just a few minutes ago and still no loving dropbox)
You could very well envision my joy when I got around to filling out the Student Feedback Surveys. *cue evil laugh*

3 comments:

  1. Aah, the dropbox is back now. I'll still submit yours with mine though. To be fair, the subject wasn't that bad, it just required a lot more commitment and self-learning than we were capable of, given our other commitments and whatnot.

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  2. Everytime I fill in a student feed back I get scared if I write negative comments that will trace it back to me

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  3. Well. I take an objective viewpoint mostly, but I may have started just putting rawr into my latest ones. Normally I worry about that, but as I already know I've passed basically everything (unless people are sneaky) and it's my final semester (hopefully) I kinda pulled out the stops on this one.

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